Side quest: From here you could go into pose mode and check to make sure the weights are acting as expected. Turn the model around and check the different sides. Go to the Vertex Groups list and click on the top one (probably ValveBiped.Bip01_Pelvis) Go down the list (possible to use arrow keys as long as mouse is hovering in that box) and check to make the weight painting is ok. When finished weight painting, go over it one vertex group at a time. This normally done with the paint brush, but for this tutorial select the verticies and using SHIFT+K assign full (1.0) weight. Using the Vertex groups window on the right, we will select the vertex groups one at a time and assign the verticies' weight. Weight Painting is the process of assigning vertices to the bones, and how much influence the bones have over their vertices.įrom Object mode, select the mesh, and select Weight Paint. Currently the bones do not control the movement of any vertices. This is a list of the vertices that each bone will control. In the properties window > Object Data Properties, you can see something called Vertex Groups. This allows the skeleton to control the movement of the body. This is crucial for this tutorial.įrom object mode, parent the mesh to the armature. One of them is for the weapon attachment. When doing the hand area, pay attention to the bones. Otherwise, it's worth taking the time to learn. If you are comfortable with Blender this will be easy. Save your Blender file as 'sm' (short for 'stickman') in "Gmod_PM_tut/sm"Ĭreate a mesh to outline the bones of the skeleton. Delete the mesh so you are left with the skeleton. From the "Gmod_PM_tut" folder, import 'male_09_reference_less_materials.smd' This is a model from Half Life 2, from which I removed things not needed here. In Blender delete the cube, light and camera.
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June 2023
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